The shader looks fantastic! Thank you for creating this.
However, I have a few questions about its usage:
Does this shader work with both perspective and orthographic cameras?
Should the material be applied to a 3D plane or a 2D sprite?
Are there any specific settings that need to be enabled in the URP asset, such as Depth Texture or Opaque Texture?
These details weren't mentioned in your Instructions.
Including a demo scene in the package would be very helpful, as it would save users from having to figure out these details on their own.
Additionally, I have a request: could you release a shader for an explosion shockwave for a 2D space-based game? There is a lack of documentation and assets available for this effect.
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Hi there,
The shader looks fantastic! Thank you for creating this.
However, I have a few questions about its usage:
These details weren't mentioned in your Instructions.
Including a demo scene in the package would be very helpful, as it would save users from having to figure out these details on their own.
Additionally, I have a request: could you release a shader for an explosion shockwave for a 2D space-based game? There is a lack of documentation and assets available for this effect.
Thank you!